A national non-profit association wants to create a mobile application to drive engagement in an educational program among students and their respective communities.
The mobile application should increase awareness of the association’s mission with the general public as well as drive participation with students in schools currently registered in the educational program. The ultimate goal is to promote an inclusive environment for students and members of the community with cognitive and physical disabilities through in-person events and positive social experiences online.
The mobile application will have a simple onboarding process that vets users associated with an existing school program and maintains a separate workflow for members of the general public.
Gamification techniques will be utilized to make the application an entertaining experience that users will be motivated to return to.
The organization sponsoring the application will have access to key analytics, reporting, user management and content management configurations through and administrative web portal.
As a UX intern I served as both a UX Strategist & Researcher. My contributions to the project included but was not limited to:
Aaron Simcha Glaser
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